Wednesday, March 21, 2012

Wednesday, February 29, 2012

ART 351 - Project 8

1. If you haven't already, create a blog or website for your work. Give Miles the URL today. Post the following on the blog to share with the class on Thursday, March 1.

Done

2. A working title for your project.

Pick Four


3. A one-sentence description of your project.

See if you can guess which color the wheel will stop on.

4. A one-paragraph description of your project.Include what you're going to actually produce during the course of your project (a 15 second animated film, interactive environment, etc.), as well as description of how you'll approach the audio s
ide of the work.

You are given four colors which correspond to the colors on a wheel. You pick a color. The wheel will spin for a random amount of time and land on a color. If the color it lands on matches the color you picked, you win! This will be an interactive game made in Flash. There will be sound that depicts the wheel turning, and there will be a win sound and a lose sound. There will also be a tally which will tell you how many times you have wo
n or lost.

5. Visual and/or written research for your project. Show examples of artists whose work you are looking at and learning from.

This project is based on a game I used to play when I worked at Earthlink. There was an IMac sitting on my desk, and you could open the cd drive with the push of a button on the front. There was a cd in the drive that had the four colors on it and I would manually spin the cd with my hand. I would ask my coworker Amy, which color
she thought would come up. We had a good ol' time with this game.
I created a similar game in PHP which is on the front page of my website, http://bretleduc.com. It is by number, but you pick the same. You pick a number between one and four. The tally used to work on that game, and it still does sometimes, but it is not reliable nowadays.
You can see a flash demo of a game that uses a wheel and random spin length here:
http://www.bigmoneyarcade.com/index.php?action=playgame&gameid=164
The action will be like any casino game you can find on the web, such as slots, or blackjack.
As you can see, that game happens to be Wheel of Fortune. A side note: my Dad worked at NBC so I got to spin the Wheel when I was younger.


6. A visual treatment of your project. This can be
a short test prototype, proof of concept, or animatic.As you can see, there is a color wheel with 4 colors. It will spin when you click on any of the four color buttons at the bottom. The wheel will spin for a random amount of time and stop in one of the four colors. If the color on the wheel matches your pick, you win. A win splash and sound will display. If not, a lose splash and sound will display.
There will also be a persistent line of text at the bottom which will display the times you won and lost. It will have correct grammar.


7. A timeline of your project. When you will be doing all of this good stuff. You must include specific deadlines (for example: "March 12th," not "some time in March."). Include what you will have done by each class day, as we will be doing small group critiques in class to help you guide your progress.

I will have the main wheel created and spinning a random amount of times by 3/7/12. I will have the buttons and action done by 3/14/12. I will have the sounds and accoutrements complete by 3/21/12.

Thursday, November 17, 2011

Response Assignment #3

For this assignment, I chose to review the Birds of Pray by Haroon Mirza. This piece is marginally complex using such items as a record player, a transistor radio, a screen set up in a diagonal manner, a projector, and a neon light. There is also a disjoined second record player which plays a record with a post-it note on the playing field of the record.

The piece is interactive because the person viewing it can change the position of the post-it note on the record, thus changing where the stylus will skip and affecting the segment of music that will be played. The record is currently playing ominous chords of sound, but who knows what surprises are in store if the viewer moves the post-it note.

As the transistor radio spins on its record player, its antenna strikes nearby objects such as a microphone, a mini fiber optic light toy, and the projected screen itself. The striking creates a clicking sound which adds to the breadth of sound coming from the room. The juxtaposition of the radio and the record player is to show that old technology can be fused together to make a new union and a new purpose. Haroon must have wanted to create an atmosphere of nostalgia, while giving the radio a new use, specifically, clicking.

The neon light changes color as the sound changes. The picture on the screen is a movie that is playing in a presumable loop. The power cords are just laid across the floor to be tripped over by the viewer. The changing of colors of the neon light is to represent a rebirth of ideas over the course of time. The artist wants to indicate a randomness or chaos that can be admired as well as feared.

The turn tables and items are placed on distinct looking pedestals, which seem to have been built for the purpose. The whole conglomeration is situated in a stark white room with a doorway leading to another part of the museum. Haroon must have built the pedestals himself, or had them made, since they look very custom to the installation. It can also be construed by the smallness of the furnishings that the works are very approachable by the viewer.

The artist, because of the low tones of the dirge playing on the record player, must have wanted to bring about a morose feeling in the viewer. The closeness of the quarters can be interpreted as a challenge for the viewer to endure.

Thursday, November 10, 2011

Final Project Proposal

I am going to make a patch that will take a prerecorded or live video and manipulate it by adding color and texture to the picture as the video progresses. The viewer will be able to make the changes using various buttons on the patch. For example, the user will be able to click on “splash” and a splash of color will go across the screen. He can also do things like “warp” and “slant”. The video will be changed by the beat of music that is selected form the hard drive, or from audio feed of the microphone.

This will be done in Max 5 and will use such features as cv.jit.learn, snake, touches, resize, opticalflow, etc.

In the four weeks we have left in the semester, the project will go from beginnings stages such as basic framework of video input on 11/17, to adopting major user inputs by 11/24, to fine tuning user inputs by 12/1, and finally completion by 12/8.

Thursday, November 3, 2011

Art 399 - Project 2

This project builds off of the sketcher template. It takes input for color (using the swatch command) and changes the turtle to that color. It also takes input for shape via a slider (using the slider command), which applies a specific shape at the point of the turtle.

The swatch goes through a gcolor message with three variables for red, green and blue.

The slider gets piped into a patcher named ‘shape-chooser’. The shape-chooser displays the int given by the slider, selects that int, then applies a shape ranging from circle, to framecircle, to cube. The command then gets sent back to the main patch using the s command.

The camera follows the turtle using the pak lookat function.

I also made the turtle travel in the x, y, and z axis by changing the parameters in the random mode window.

You will find the patch here:

http://bretleduc.com/upload/ART399/BretLeduc-Project2.zip

Tuesday, October 25, 2011

ART399 - Response Assignment 2

In the art that was given to be appraised, it is here that we will consider the direction of each piece as it pertains to the article written by Erkki Huhtamo, Trouble at the Interface, or the Identity Crisis of Interactive Art. The art pieces include Listening Post by Mark Hansen, The Messenger by Paul DeMarinis, and Park View Hotel by Ashok Sukumaran of Sun Microsystems. Each piece of art has a meaningful direction and essential features and will be compared to Huhtamo’s framework.

Listening Post is questioned in Trouble at the Interface as being truly interactive. The piece is a collection of text displays that supposedly show and speak chat room banter. It can be argued that the piece is not truly interactive because the audience does not affect any change in the action. The phrases are created by the unwitting entries of pseudo-participants in the scattered chat rooms around the world. It should be clear that, though the piece is not by definition interactive, it does have outstanding features such as text capture and speech synthesis. The physical presence of the piece is directed towards an audience of a lucky few, since the installation is in a small room, the screens are relatively small, and the voice is somewhat quiet.

In a similar fashion, The Messenger is also questionable as to whether or not it is interactive. The example again extracts words from the internet, but this time it presents them one letter at a time in tones from bowls and lever pulls with letters. An audience watching this will be inspired by nostalgia, but will not be able to discern the messages sent from the great beyond. It is in this way that the direction is toward pure art rather than voyeurism.

Park View Hotel is strictly an interactive piece of art. A person looks through a telescope that makes rooms and accoutrements of the adjacent building light up and resound. The direction of this piece is virtuous if the scopes can be made to be permanently affixed. It may also be advantageous to make a spray function, which would paint a wide swath of lighting rather than just single shot changes.

Fulgurator by Julius von Bismark is quite ingenious if not actually a work of art, interactive or otherwise. It hijacks surrounding flash photography and injects images into it. The unsuspecting photographer then gets a surprise when he looks at the pictures when he gets home. This could easily be used by companies to add logos and ads to personal photos and therefore should be proceeded with caution.

The Nemo Observatorium by Lawrence Malstaf is a simulated typhoon and has actually been done in the public. One can go to the Medford Mall and pay two dollars to stand in a virtual hurricane machine. It is indeed interactive art which should be repeated.

The current work of making the public interface of interactive art is contemporarily reposited in the rigorous hands of artists such as Hansen, DeMarinis, and Sukumaran and can be summed up by the framework proposed by Huhtamo himself when he says, “The answer may have consequences for the very definition of interactive art, and perhaps even to its raison d’être.”

In conclusion, it is well to propose that the interactive art such as that which we have considered above, continue to push the boundaries of human imagination but specifically make improvements such as permanence and largess.

Thursday, October 13, 2011

ART399 - Project 1

This project is of a jwindow that shows the camera image, or a prerecorded video, with the face highlighted and the addition of an angel’s halo or devil’s horns added to the image on key press.

I started out with the basic cv.jit.faces tutorial, and added parts of the 14 Matrix Positioning tutorial. Then I added key which selects ‘a’ or ‘d’ for angel or devil. Then I added importmovie to import the png’s of the images. I added metros to make them work. Then I added a jmatrix to both the imports and the patcher. I combined the two using jit.xfade. I set the xfade to 0.5.

You will find the patch file and supporting png's here:

http://www.bretleduc.com/upload/ART399/BretLeduc-Project1.zip